Tubi

Project image
Purpose
Academic
Course
Prototyping Interactive Installations
Type
Group project
Role
Concept Designer, Coder
Year
2025
Duration
1 month

Abstract

Tubi is a playful installation that aims to make visitors reconnect with their inner child by playing with a colourful interactive playground structure inspired by AI-generated images of bizarre playground designs.

Abstract Visual

The Challenge

Explore new forms of interaction by creating or modifying sensor-equipped objects that control digital environments and communicate in real time, enhancing user engagement with photographic archives displayed in museums or galleries.

Challenge Visual

The Solution

The installation transforms visitors into active participants, inviting them to play. The interaction is deliberately light-hearted and joyful, echoing the playful nature of the structure itself: a surreal, AI-inspired playground.
By embedding smartphones as sensors inside physical components like swings, wheels, and spheres, we fused intuitive, tactile movement with real-time digital feedback.

Solution Visual 1
Solution Visual 2

The playful interactions not only allows users to manipulate photographic archives dynamically, but also evokes a sense of wonder and nostalgia, encouraging visitors to reconnect with their inner child. The result is an emotionally engaging experience where archives are not just observed, but explored, distorted, and inhabited through joyful, embodied interaction. Play becomes a bridge between memory and imagination, making heritage feel accessible, vibrant, and alive.

Triggers scene swaps with a sound effect
Rotates the image and plays musical tones
Distorts the image based on x/y axes movement


The Process

1

Ideation

Ideation process 1
Sketch - version 1
Ideation process 2
Sketch - version 2
2

Structure Building

Structure building 1

Render of the structure in Fusion360

Structure building 2

Inventory

Key components:

  • Polypropylene tubes for the main frame
  • 3D-printed joints, caps, swing supports and wheel
  • Smartphones used as wireless sensors for a cable-free setup
  • All electronics hidden to maintain a clean, playful aesthetic
3

Code

The projection system of the installation dynamically changes images and audio based on smartphone sensor data.
It uses WebSockets to receive motion data and updates the projected visuals in real time.

The projection is a web-based full-screen interface built with HTML/JavaScript.

  • Three smartphones used as sensors
  • Each phone embedded in a physical object
  • Data sent via WebSocket to a desktop browser interface
Image switching through shaking/movement
Interaction
Mode 1
Visual distortion through tilting
Interaction
Mode 2
Image rotation + audio feedback
Interaction
Mode 3
4

Archive Integration

The first step in the image selection process involved choosing real photographs of intriguing playground designs featuring unusual shapes and vibrant colors. We curated a collection of approximately 40 images, which were then used to train an LLM model on Replicate, the AI tool we employed to generate the images.

Prompt: "Create an image of a colorful playground structure with tube shapes, in the style of @TOKPLAYGROUND. The image must be realistic, yet the structure should have a very bizarre shape. No people should be present. The structure is located …"

From the AI-generated images, we selected those that struck a balance between realism and surrealism – maintaining lifelike qualities while showcasing bizarre shapes, striking colors and unconventional placements.

The final archive consists of 78 images, a selection of which is presented below.

Full documentation available here.

Zoomed image